Who We Are
Following MetaMeta’s 16-year experience and passion with developing serious games, Games with a Heart focuses on educational games for enhancing horizontal and peer-to-peer learning in the development sector.
Our main objective is to design, test and use simple and fun games to enhance know-how, raise awareness and transform attitudes and behaviors of targeted populations living and working in different sets of circumstances and contexts all over the globe. Games can offer limitless benefits to learn, connect and change realities, during and after, the time they are being played.
Our games promote peace, love, joy, healthy habits and technological innovations, among many other values and skills. Their main focus is on the development of individual and cooperative skills, raising awareness about key local and global matters, making education more attractive and supporting the most vulnerable people having access to information that support them acquiring new and strengthening practices and behaviors.
Games with a Heart can be adapted and contextualized as needed. Our games are also highly usable for research and capacity building and training, as well as monitoring and evaluation purposes.
Based on an existing game that has been played all across the globe, Do Guti has the players attempting to capture their opponents tokens to win.
Players attempt to catch as many fish as possible without crossing their own or their opponent’s fishing lines!
Players try to outsmart their opponents and get their buffaloes into the pens on the opposite side of the board.
One of the newest products from Games with a Heart, the WASH Quartet is a simple game focused on educating its players about water, sanitation and hygiene. Players guess which card the other participants have in their hands and try to finish the most of the categories to win. It has recently been utilized to great effect in research in Yemen, Ethiopia, Uganda and Greece.Our Games
In this educational game, the players learn more about their area and attempt to find ways to identify issues in their land use and discuss ways to improve and maintain their landscape.
Charm the Snake
Players choose a snake and utilize as many letters upon its skin to form words - the longer the word, the more points they earn!